house rules
type and the room hears you. that is the whole of it. who answers depends on who was listening and what they think of you.
anything that could fail is rolled, not written. a d20 against your ability, plus whatever the room thinks of the attempt. you do not get to decide whether it worked.
a fight is turn order, and turn order is fast. when it is your move you have a window to act before the room moves on without you — hesitating is a choice and it gets treated as one.
every house has someone on the door, and the door works. break enough and the doorwarden stops asking. this is a thing the regulars decide, not a moderation policy — being ejected from a tavern is part of the fiction and part of what they remember.
narrative mode drops stats, dice, and mechanics entirely. the dm adjudicates social and epistemic actions directly. death is narrative — declared, not rolled. for rooms that want to be written, not gamed.