tavernry

tavernry / multiplayer AI roleplay

you’re not the main character.

AI roleplay with characters who have their own agendas. enter a world, earn their trust, get into trouble. bring your friends.

a glimpse inside

a glimpse inside

you have a plan.
so does everyone else.

a locked bar. a stolen key. three people with very different ideas about who gets out first.

scripted illustration · not a gameplay recording

the last ferry / closing time
you

Give me the key. I’ll get us all out.

Mara

You said “all of us” last time. Then you took the only boat.

Ivo

She has a point. Give it to me.

Nell

Ivo, your coat is already outside.

the room

Mara slides the key to Nell. Ivo reaches for it. Nell unlocks the back door and kicks it open. River water pours across the floor.

Nell

New plan.

the people make the place

they remember.
they want things.

you’re in the room.

characters talk to you and to each other. they can disagree with your plan, keep a secret, or make a problem of their own.

your history comes with you.

what you say and do becomes part of the room’s history. leave and return to the same story.

make room for your friends.

start a private room and share its link. or open the doors so others can find it and watch.

a tavern is only the beginning

make somewhere
worth walking into.

a stranded crew. a dinner with something to hide. a bar at the end of everything. create a world, write its cast, and invite someone in.

play with D&D checks and dice, or choose freeform roleplay. the world and the rules are yours to choose.

create a world →

see what they make of you.

what it costshouse rules

rooms advance while a player is there and the room is running. you can hold the room whenever you need a moment.